假如區(qū)服為 2區(qū) 這些文件夾里面所有有 .pid格式文件的 里面的數(shù)要加1 \s1\Game.cfg 文件 zone_id=10 +1 adminserver_address 端口 +1 \s1\Database.xml 數(shù)據(jù)庫 改名 比如 ald_1 改為 ald_2 ————————————– \s1\AdminServer\ \NetAddress.xml AdminServer.cfg
zone_id=10 +1 所有的端口 +1 ————————————– s1\BattleScene\SceneServer.cfg bind_address= 端口+1 ————————————– s1\ChallengeServer\ChallengeServer.cfg bind_address= 看有沒有這個配置了 ————————————– s1\CrossServer\CrossServer.cfg bind_address= 端口+1 ————————————– s1\DBProxyServer\DBProxyServer.cfg bind_address= 端口+1 ————————————– s1\DungeonServer\DungeonServer.cfg bind_address= 端口+1 ————————————– s1\MatchServer\MatchServer.cfg bind_address= 端口+1 ————————————– s1\RelayServer\RelayServer.cfg port= 端口+1 CSChannelKey = 20160196 自定義 SCChannelKey = 20160296 自定義 這個有幾個文件的配置要改為相同的 ————————————– s1\RelayServer\ ServersAddress.xml SocialServer.cfg 端口+1 ————————————– s1\SortlistServer\SortlistServer.cfg bind_address= 端口+1 ————————————– s1\TcpConnServer\TcpConnServer.cfg port= 端口+1 CSChannelKey = 20160196 自定義 SCChannelKey = 20160296 自定義 這個有幾個文件的配置要改為相同的 ————————————– s1\TCSRecordServer\Database.xml 數(shù)據(jù)庫 改名 比如 ald_1 改為 ald_2
s1\TCSRecordServer\RecordServer.cfg bind_address= 端口+1 ————————————– s1\TeamCopyServer\NetAddress.xml internaladdress= 端口+1
s1\TeamCopyServer\TeamCopyServer.cfg bind_address= 端口+1 ————————————– s1\UdpConnServer\UdpConnServer.cfg port= 端口+1 CSChannelKey = 20160196 自定義 SCChannelKey = 20160296 自定義 這個有幾個文件的配置要改為相同的
s1\VerifyCenterServer\VerifyCenterServer.cfg bind_address= 端口+1
s1\VerifyServer\NetAddress.xml internaladdress= 端口+1
s1\VerifyServer\VerifyServer.cfg bind_address= 端口+1
s1\WSceneServer1\NetAddress.xml internaladdress= 端口+1
s1\WSceneServer1\SceneServer.cfg bind_address= 端口+1
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